#define DEF_ASSERTS

using UnityEngine;
//using System;

public class Assert
{
	public static void Test(bool logic, string debugString)
	{
		if (logic) return;

		Debug.LogWarning(debugString);
	}

	public static void Test(bool logic)
	{
		if (logic) return;

		Debug.LogWarning("Assert!");
	}

	public static void Test(bool logic, string debugString, Object targetObject)
	{
		if (logic) return;

		Debug.LogWarning(debugString, targetObject);
	}

	public static void Throw(string debugString)
	{
		Debug.LogWarning(debugString);
	}

	public static void Throw(string debugString, Object targetObject)
	{
		Debug.LogWarning(debugString, targetObject);
	}
}
